On All Fronts

 

On All Fronts is a tactical shooter and strategy FPS / RTS game developed with Unreal Engine 5, leveraging the new Mass Entity (ECS) framework to have a very large number of entities not seen in traditional FPS games (tens or hundreds of thousands). Think a traditional multiplayer FPS mixed in with a massive number of AI controlled soldiers.

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Motivation

In today's MilSim games players frequently end up doing things or seeing things that would not happen in an actual MilSim. Examples:

  • Soldiers magically spawn onto the battlefield
  • Areas of interest are captured by standing near them
  • Areas that should be defended have little or no one defending them (because it's boring)
  • Soldiers being revived who should be dead
  • Soldiers being healed much faster than they should be able to

On All Fronts aims to eliminate these unrealistic occurrences while keeping the game fun. It mainly does this by leveraging AI to do the not-so-fun stuff such as:

  • Moving soldiers to the frontlines
  • Defending all areas of interest, even those with little activity
  • Logistics
  • Vehicle repairs
  • Medical evacuation

Human players will never spawn soldiers onto the battlefield. Instead they will possess an AI-controller soldier already on the battlefield. Each match will last until all soldiers of one team are dead or main objectives have been accomplished.

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