On All Fronts is a tactical shooter and strategy FPS / RTS game developed with Unreal Engine 5, leveraging the new Mass Entity (ECS) framework to have a very large number of entities not seen in traditional FPS games (tens or hundreds of thousands). Think Squad meets Foxhole meets PlanetSide 2 mixed in with massive number of AI controlled soldiers and vehicles.
In today's MilSim games players frequently end up doing things or seeing things that would not happen in an actual MilSim. Examples:
On All Fronts aims to eliminate these unrealistic occurrences while keeping the game fun. It mainly does this by leveraging AI to do the not-so-fun stuff such as:
Human players will never spawn soldiers onto the battlefield. Instead they will possess an AI-controller soldier already on the battlefield. Each match will last until all soldiers of one team are dead or main objectives have been accomplished.
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